Reviewed on PC.
Like the game I examined in my last review, Hitman: Absolution, Max Payne 3 is an entry to a beloved series that considerably changed key elements in the hopes of appeasing a modern audience as well as long-time fans. Unlike Absolution, I think Max Payne 3 got it right. Released nine years after the previous entry, 3 was the first Max Payne title developed by Rockstar Games.
In Max Payne 3, you obviously play as the eponymous hero, who flees America to work in Brazil as a bodyguard for the wealthy Rodrigo Branco. After Branco’s wife is kidnapped, Max tries to get her back, and things progressively get grimmer from there. While the story is mostly straightforward, there are points when things can get a little contrived or confusing; when several different private military corporations turned up, I found it a little hard to keep track of their motivations. The story avoids the tongue-in-cheek moments and meta-humour found in the first two in favour of a gritty thriller style indebted to film directors like Michael Mann and Tony Scott. While the story is just okay, the vocal performances are great across the board. James McCaffery returns as Payne, delivering every line with pitch perfect sarcasm. However, the dialogue varies in quality, and while there are memorable lines like “I had killed more cops than cholesterol”, you are sometimes thrown headscratchers, like Max comparing being shot at by a helicopter in Brazil to “Baghdad with G-strings.” The story is where most problems with this game arise, since the cutscenes – while masterfully acted, directed and animated- can be extremely long, frequently interrupt gameplay and are often unskippable. I think it’s great how the game has an initial load screen and then you can potentially play through the whole thing with seamless transitions between gameplay and cutscenes, but seeing the same scenes after multiple playthroughs can get tiring, and the fact that a cutscene is sometimes played for an action as mundane as pressing a button or opening a door just hurts the flow.
The gunplay in Max Payne 3 is amazing. Aiming is smooth and accurate, thanks to the dot reticle and every weapon being precise. Bullets have a real impact, and clear headshots will always kill enemies (your head is just as vulnerable). The physics cause enemies believably stagger back when hit and collapse when killed. Combined, these elements would form a pretty solid third-person shooter, but once mixed with the series’ signature slow-motion dives, it becomes a phenomenal experience. For those that don’t know, Mr Payne has the ability to fling his body to the ground, which causes the world around him to slow and allows him to shoot accurately with reduced risk to himself. In Max Payne 3, you can shootdodge as much as you want, but if you collide with a hard object mid-flight, time will return to normal and Payne will unceremoniously clatter to the ground while the goons shooting at him laugh. Whether you bump into something or not, once Payne is on the ground, you can continue shooting until you choose to get up. A successful shootdodge where you glide across the room and kill multiple enemies, then drop to the ground and finish off the survivors is immensely satisfying. In addition, a bullet cam triggers under certain circumstances, showing your rounds hitting the enemy, similar to V.A.T.S in the newer Fallout games, and the developers had the genius idea to let you keep firing your gun with one button and slow down time with another while the cam is active. This leads to some pretty hilarious moments as you can manipulate the second an enemy realises they are fucked. The game includes a cover system, but it’s rudimentary, lacking options for turning corners or switching between pieces of cover, and hiding in cover will usually result in enemies throwing grenades or flanking you, encouraging you to play aggressively and take risks. In a similar vein, your health is restored by consumable items, and you take a lot of damage, meaning the game retains the punishing difficulty the previous games were known for. The shooting is kept fresh by the game providing new locations to stage the gunfights in every chapter. Some of the more notable locations include a nightclub, an office, a graveyard and an airport. Each of these levels has has different guns available, which encourages you to experiment and adapt to their nuances.
On the technical side, the game is really well optimised and is well suited to a mouse and keyboard control scheme, making the PC version the definitive version. The graphics are great, with detailed character and weapon models, but the nearly flawless animations steal the show, particularly the brilliant weapon switching and holstering, where Max will carry a two handed weapon in his offhand while holding a sidearm in his right.
The music is another massive strength. Rockstar brought in noise rock band Health to create the soundtrack. The result is an astonishingly good blend of electronic and ambient tracks that gradually build over the course of a level, and the tracks mix with the on-screen violence to create a kind of dreamy atmosphere. In the final chapter of the game, a vocal track, ‘Tears’, is used to punctuate the action, and this is one of those game moments that sticks in your mind for a long time.
The game is occasionally let down by glitches. The physics can screw up when you collide with something during a shootdodge, leading Max to bizarrely flail around in mid-air. The laser sights on some of the later weapons don’t show up on targets, ironically making them far less accurate than your standard reticle. Once half of the environment failed to load and then an empty car drove to Max to offer him a lift – the detective intended to be at the wheel had also not appeared.
Despite the fact it wrenches control from you constantly, I fucking love this game. I appreciate the fact that instead of shoehorning in a bunch of mechanics or lowering the difficulty to appear ‘modern’, it focuses on doing one thing supremely well: stylised shootouts. If you don’t think the game is true to the character, just consider it a dumb fun action game with a similarly moody protagonist, because Max Payne 3 is so damn enjoyable.
Recommended? Yes